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I am currently studying Digital Arts and Entertainment at Howest (Kortrijk, Belgium), expecting to graduate Summer of 2021. I chose the major Game Development at DAE, mostly focusing on programming. I also love making (low-poly) 3D art from time to time.

Feel free to take a look at my portfolio.

Crossy Road remake
Crossy Road remake

A game I made in a game engine called Overlord.

Tools: C++, DirectX, HLSL and Autodesk 3ds Max

Detritus
Detritus

A group project I worked on with another programmer and two artists.

You can download the game from itch.io!

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Tools: Unity, C# and HLSL

Aqua Mundo
Aqua Mundo

A waterpark simulation game. It's a big project and currently still a work in progress.

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Tools: Unity, C#, HLSL and Blender

Raytracer & rasterizer

Starting from a framework, I wrote my own raytracer and rasterizer. The rasterizer can switch between CPU and GPU accelerated rendering.

Tools: C++, DirectX and HLSL

Glengine (2D game engine)

I put together my own 2D game engine, in which I recreated the classic game Bubble Bobble.

Tools: C++ and SDL2

Snake AI
Self-teaching Snake AI

I created a simple neural network and used it to let AI learn how to play Snake through mutation.

Tools: Unity and C#

Tetris
Tetris in asm

Together with another programmer, I created a small version of Tetris in assembly language.

Tools: 6502 assembly language and a simulator

New Kaywan
New Kaywan

A solo project, currently on hold. New Kaywan is an open-world game where you will be able to walk around, discover secrets and deliver packages.

Tools: Unity, C#, HLSL and Blender

Portal
Portals experiment

Experimenting with render textures and custom shaders in Unity in order to create seamless portals you can walk through.

Tools: Unity, C#, HLSL and Blender

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