Generalist programmer - Game developer
I am currently studying Digital Arts and Entertainment at Howest (Kortrijk, Belgium), expecting to graduate Summer of 2021. I chose the major Game Development at DAE, mostly focusing on programming. I also love making (low-poly) 3D art from time to time.
Feel free to take a look at my portfolio.
Crossy Road remake
A game I made in a game engine called Overlord.
Tools: C++, DirectX, HLSL and Autodesk 3ds Max
Detritus
A group project I worked on with another programmer and two artists.
You can download the game from itch.io!
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Tools: Unity, C# and HLSL
Aqua Mundo
A waterpark simulation game. It's a big project and currently still a work in progress.
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Tools: Unity, C#, HLSL and Blender
Raytracer & rasterizer
Starting from a framework, I wrote my own raytracer and rasterizer. The rasterizer can switch between CPU and GPU accelerated rendering.
Tools: C++, DirectX and HLSL
Glengine (2D game engine)
I put together my own 2D game engine, in which I recreated the classic game Bubble Bobble.
Tools: C++ and SDL2
Self-teaching Snake AI
I created a simple neural network and used it to let AI learn how to play Snake through mutation.
Tools: Unity and C#
Tetris in asm
Together with another programmer, I created a small version of Tetris in assembly language.
Tools: 6502 assembly language and a simulator
New Kaywan
A solo project, currently on hold. New Kaywan is an open-world game where you will be able to walk around, discover secrets and deliver packages.
Tools: Unity, C#, HLSL and Blender
Portals experiment
Experimenting with render textures and custom shaders in Unity in order to create seamless portals you can walk through.
Tools: Unity, C#, HLSL and Blender